System Pantheon
|
The goal of Pantheon was to create
a real-time online RPG system that layers on top of regular
IRC text chat. While there may be MUDs and MOOs, IRC is where
the users are, and the number of on-line IRC SIM channels showed
there was a need for an actual RPG game on IRC. One where
the players don't have to pretend to move around, pick up
objects, fight, or chat, but one where all can actually be
done, in a system that doesn't allow a user to just say they
picked up a BFG for a weapon, but one that is self maintained,
and is fair to all characters.
|
System Pantheon is the name of this online IRC RPG system, I had high hopes for it when I started, but got bogged down till I no longer had time to develop it any longer. The reason I put it up for anyone to download, is so that maybe others can pick up a few things here and there, and put it to good use.
The design for System Pantheon is pretty neat in the fact that adding on to the "universe" is rather simple, all one needs to do is take a look at any of the #channel files in pantheon/channels dir, and follow from example (or look at the src code), and drop in more channel files. A simple restart of Pantheon will put the new channels into use immediately. rNPC's are just as easy to add. In fact, almost everything was coded for Pantheon, except the actual battle sequence. I had just gotten up to the loading of monsters, and selection of random fights in "out of town areas" when I quit working on Pantheon. If you make something out of this code, I'd enjoy taking a peek ;)
This code was built to connect as a server to an IRCU P9 server.
To download the source, click on the "download" link below.
-jason 01.17.99
© Copyright
1998 - Jason Hamilton
|
|